PROGRAMME PROFILE
At a glance
- Associated institution
- Carnegie Mellon University
- Destination
- United States
- Format & duration
- Varies by activity · Varies by session
- Age / stage
- Age: You must be 16 years of age by June 26, 2027.
- Type
- Enrichment camp
- Information year
- 2027
Sources checked: 2026-11-11 · Facts and editorial guidance are labelled separately
Learning and approach
- The six-week academy opens with two intensive teaching weeks and moves into game production. Its development methods draw on the university's graduate Entertainment Technology programme.
Eligibility and international applicants
Eligibility includes age 16 or older at the start, current high-school grade 10 or 11 at application.
Dates and costs
Schedule
The 2027 scholarship deadline is February 1; the regular application deadline is March 1. Program Length: June 26 to August 7, 2027.
Costs
2026 fees in US dollars: six residential weeks $13,746. Application fee $75 and enrolment deposit $800.
Official source ↗PROVIDER INFORMATION
Details from the provider
Grade and age
- Age: You must be 16 years of age by June 26, 2027. Official source ↗
- Be at least 16 years old by the program start date. Official source ↗
Eligibility
- Eligibility includes age 16 or older at the start, current high-school grade 10 or 11 at application. Official source ↗
Application materials
- The application checklist lists unofficial transcript, recommendation material, application essay. Optional items include standardised test scores. Official source ↗
- Items listed in the application instructions: school transcript, recommendation. Official source ↗
Session dates
- Program Length: June 26 to August 7, 2027. Official source ↗
Application and payment dates
- The 2027 scholarship deadline is February 1; the regular application deadline is March 1. Official source ↗
Fees and inclusions
- 2026 fees in US dollars: six residential weeks $13,746. Application fee $75 and enrolment deposit $800. Official source ↗
Academic programme
- The six-week academy opens with two intensive teaching weeks and moves into game production. Its development methods draw on the university's graduate Entertainment Technology programme. Official source ↗
- Learning activities listed by the programme: oral presentations, final presentation, group projects, team projects. Official source ↗
Explore the official pages
Fit and preparation
Choose a specific session. Look at daily activities, how feedback works and what you would like to complete by the end.
Official sources and verification
- Official source 1 ↗www.cmu.edu
Check the relevant official edition for fees, eligibility and sessions. Images primarily use official programme or university material, with other sources credited separately. They illustrate programme or campus context, not a specific current-year class.